Black Culture and Representation in Video Games: Black History Month

Diversity matters when it comes to the video game industry. It is important to make sure each culture is represented not only accurately but fairly. Today let’s focus on culture specifically: the Black community represented in video games. With the celebration of Black History Month, let’s look at the beginnings of black culture and representation […]

Tomb Raider is Turning 25

We can all agree that 2021 brought us a lot, but we can’t miss that this year marks the 25th anniversary of Tomb Raider. And I can say after all this time, we’ve seen Lara Croft grow into this beautiful, intelligent, adventurous heroine, that was a source of inspiration for a whole generation.  The last […]

The Benefits of Game Rating Systems for Developers and Localizers

From movies to manga, many entertainment industries rely on rating systems and boards to help consumers find appropriate content to enjoy. Rating organizations, such as the Entertainment Software Rating Board (ESRB) in North America, have come to shape the growth of modern gaming. Pros and Cons of Rating Systems Game ratings systems have their fair […]

Women in Localization: Perspectives from Japanese-to-English Localizers

If you ask the average outsider to picture someone who works in tech or video games, chances are they’ll picture a man. This may be especially true in relation to content from Japan, where women struggle to have their voices heard in the male-dominated workforce. Yet more and more women are becoming involved in tech […]

The Linguistic Art of Transcreation in Video Game Localization

Localized video games would not be fun to play if they used direct translations. Word-for-word translation has its place in certain fields, but interactive entertainment is not one of them. Localizing video games calls for a freer, more creative approach to translation, and that’s where transcreation makes its mark. Rather than merely substituting one word […]

Age of Empires and Localization Project Management

Some weeks ago, I downloaded Age of Empires 2 Definitive Edition to re-experience again this outstanding real-time strategy (RTS) game I first played when I was 12 years old, in a demo edition Windows 98 included. But many years have passed since that day, and neither I nor Age of Empires remained the same. So […]

How Localization Made Crash Bandicoot a Success in Japan

Breaking Cultural Barriers for the Win When developing a video game in almost any genre, you have to do some deep thinking, not only about the game’s mechanics and aesthetics but also about its possibilities for localization. The question is: How do you develop a game that can break through cultural barriers and have the […]

error:

Important Notice:
Privacy Policy Update